about me
Experienced Game Developer (7+ years Senior Software Engineering) with a specialization in C# and high-performance system architecture. Applying deep expertise in scalable system design, distributed architectures (.NET Core/C#), and performance optimization to build robust, resilient, and engaging game mechanics. Driven by six years of formal game development education and hands-on experience in Unity3D and Unreal Engine 5.
Game Development & Engine Programming:

C#, Unity3D, Unreal Engine 5, Photon (Multiplayer Networking), Unity Cloud, Game Design Principles, System Architecture

Backend & Distributed Systems:

.NET Core, .NET Framework, RabbitMQ (Asynchronous Processing), SQL Server, MongoDB

DevOps & Tools:

Git, Azure (CI/CD Pipelines), AWS (Cloud Infrastructure), Code Review, SDLC Management

My Projects

Exterior Polish

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Standard Wash

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Vacuum Service

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Education

February 2014 - December 2016
Technical education in Game Development and Design

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February 2017 - June 2019
Associate Degree in Digital Games

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March 2025 - December 2025
Post-graduation in Game Business

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March 30
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